FiveM QBCore guide

QBCore police job script free: plan, build and test safely

22 AUGUST 2026 · 9 MIN READ · STELLAR AI

Searching for a “QBCore police job script free” often returns a mix of old resources, partial snippets and files that do not match a server’s other dependencies. A better free starting point is a clear specification: decide what the police job must do, define which checks belong on the server, and test the smallest version before expanding it. This guide explains that process. It does not promise a drop-in replacement for every server.

1. Scope the first version before you look for code

A police resource can grow into an MDT, evidence system, dispatch integration, garage, armoury, radar, jail system and dozens of permissions. Trying to implement all of that at once makes it difficult to identify which dependency or event caused a problem. Start by writing a small first version with a player-facing purpose.

Duty stateA duty point or command that changes whether an officer can use police-only actions.
One safe interactionFor example, a restrained-player check with a server-authorised action and clear failure feedback.
Grade rulesDecide which grades can access an armoury, vehicle menu or management action before writing a menu.
Test checklistList the expected success path and the rejected paths before the first private server test.

This keeps “free” meaningful: you can validate the design and a small resource structure without buying a bundle or guessing at a large, unreviewed script. It also gives you a reliable brief if you ask a developer or an AI workspace to create a starting point.

2. Use QBCore job data as the source of police permissions

QBCore player data contains job information such as the job name, label, payment, duty state and grade. On the server, a resource can retrieve a player with QBCore.Functions.GetPlayer(source), inspect their current job, and use the documented job functions when a job or duty state needs changing. Read the current QBCore Player Data documentation for the exact fields and supported functions in your version.

Do not make the client tell the server “I am police” or “my grade is boss.” The client can request an interaction and show an interface; the server should inspect player data again when it decides whether to grant the result. This keeps a menu from becoming the only permission boundary.

-- Server-side outline: adapt names and fields to your installed QBCore version local Player = QBCore.Functions.GetPlayer(source) if not Player or Player.PlayerData.job.name ~= 'police' then return end if not Player.PlayerData.job.onduty then return end -- Check the action's own rules before continuing.
Version check first. QBCore resources and exports can differ between versions and server setups. Compare your local qb-core, qb-policejob and menu dependencies with their current documentation before copying any example.

3. Give each file one responsibility

A police job is easier to review when configuration, client interaction and authoritative server logic are not mixed together. The resource manifest declares what FiveM loads; configuration holds locations and values you expect to adjust; client code handles nearby interaction and presentation; server code handles validation and state changes.

resources/[local]/stellar-police/ ├── fxmanifest.lua -- resource metadata and dependencies ├── config.lua -- duty points, allowed grades, settings ├── client.lua -- prompts, targeting and local UI state └── server.lua -- job checks, state validation and results

The official FiveM resource manifest documentation is the best reference for declaring a resource. Keep dependencies explicit in the manifest and in your install notes. If your project uses ox_lib, qb-target or another interaction layer, name that dependency and verify it is started before the new resource.

4. Keep money, items, permissions and outcomes on the server

FiveM’s own server-security guidance is clear: a client can trigger events, so client input should be treated as untrusted. For a police resource, that means a client event must never be enough on its own to add an item, bill a player, seize an item, open restricted data or change a jail state. Validate the player’s job, duty state, grade, target, distance, inventory and action-specific rules on the server. [1]

Take cuffing as an example. The client can ask to cuff a nearby player after an interaction, but the server should verify that both players exist, the officer is an on-duty police player, the target is within an acceptable distance, the target is in an allowed state, and the action is not being repeated faster than intended. Only then should the server broadcast the resulting state to the relevant clients.

Validate the officer’s current job and duty state on the server.
Validate the target and relevant distance or state server-side.
Rate-limit repeated requests and reject unexpected values.
Send clear, non-sensitive failure feedback to the client.

5. Build one interaction flow at a time

Start with a boring but useful flow: toggle duty, see the new state, and make one police-only action appear only when the server permits it. Once that works, add an interaction such as a restricted armoury. The official qb-policejob documentation is useful for understanding common police-resource concepts including duty locations, armoury access, evidence and grade-authorised actions.

Write down the whole flow before coding: what starts it, what the client is allowed to display, what the server verifies, what can fail, and which state should remain after a reconnect. This stops a UI button from quietly becoming a permission system.

Create a QBCore police resource as a small, testable starting point. Include fxmanifest.lua, config.lua, client.lua and server.lua. Add one duty location and one police-only interaction. On the server, validate the player job is police, they are on duty, their grade meets the configured rule, and the target/action state is valid before any result. Do not trust client-supplied money, items, grade, distance or permissions. Include installation steps, dependency notes, rejected-path feedback and a private test checklist.

6. Test it privately before you make it part of roleplay

Use a non-production server or a private development environment for the first test. Confirm the resource starts after its dependencies, use the command or location as an ordinary player, then test the restricted paths. Sign in with a non-police job, use an off-duty police character, try a grade below the configured threshold, repeat an action quickly, and try it near an invalid target. A feature is not ready just because the happy path works once.

Keep server console output and a short change note for each test. If an event fails, record the resource name, dependency versions, error text and the exact action that caused it. That is far more useful for a fix request than “the police menu is broken.”

Build a clear first version

Turn your police-job brief into a file-based starting point.

Describe the duty, grade and interaction rules you need. Stellar AI can help you plan the files, explain the dependencies and iterate after a private test. You remain responsible for reviewing and testing the result on your server.

Open the QBCore police starter →